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WSA e-CONTENT + CREATIVITY CONTEST AWARD CATEGORIES
1. e-Government & Institutions
Delivering complete services in public administrations to individuals, businesses and organisations combined with organisational change in order to significantly improve services and democratic processes and strengthen support to public policies; fostering quality and efficiency of information exchange; empowering citizens and public services clients.
2. e-Health & Environment
Developing the client-centered model of health care where stakeholders collaborate, utilizing ICT, including internet technologies to manage health issues as well as the health care system; meeting the needs of citizens, patients, healthcare professionals, healthcare providers, as well as policy makers.
3. e-Learning & Education
Serving the needs of learners to acquire knowledge and skills for a complex and globalizing world; transforming schools, universities and other educational institutions through interactive, personalized and distributed learning resources; creating active e-learning communities and target models and solutions for corporate training as well as life-long learning.
4. e-Entertainment & Games
Supplying digitized entertainment products and services; entertaining the user in this world’s variety of languages and its cultural diversity; supporting movement from one-way to two-way, from single to multiple players, interactive entertainment and the synergy between analog and digital platforms.
5. e-Culture & Heritage
Preserving and presenting cultural heritage in line with the challenges of the future; demonstrating valuable cultural assets clearly and informatively using state-of-the-art technology; developing the diversity of cultures and sub-cultures and the multilingual nature of societies.
6. e-Science & Technology
Fostering global collaboration in key areas of science, and the next generation of infrastructure that will enable it; providing measures to promote and demonstrate scientific processes and make them accessible to citizens; scientific projects articulated through new media.
7. e-Business & Commerce
Support and optimization of business processes; creation of new business models in e-commerce and m-commerce, business to business, business to consumers, internet security and other areas; supporting SMEs on the marketplace; using ICTs for buying and selling as well as servicing customers and collaborating with business partners.
8. e-Inclusion & Participation
Measures supporting integration of the global information society; bringing least developed countries into the knowledge society; reducing “digital divides” between technology-empowered and technology-excluded communities and groups such as rural areas and women; bridging society and strengthening social and political participation of individuals and groups through ICTs.
NEW: MOBILE CONTENT CONTEST AWARD CATEGORIES
1. m-Business & Commerce
Supporting m-Business processes and commercial transactions, including real-time travel bookings; creating new business in m-Commerce; offering customers convenient services and supporting SMBs in the marketplace; using mobile phones for buying, selling and banking, as well as for servicing customers and for collaborating with business partners.
2. m-Government & Participation
Delivering mobile services in public administrations to individuals, businesses and organisations, in order to improve access to services; fostering quality and efficiency of information exchange and citizen centric transactions; strengthening the participation of individuals and groups.
3. m-Learning & Education
Serving the needs of learners to acquire knowledge and skills via mobile phone in a quickly changing world; transforming educational institutions through mobile learning resources; creating active m-Learning communities and solutions for corporate training, as well as life-long learning.
4. m-Entertainment & Lifestyle
Sports, games, music, fashion and fun: supplying mobile entertainment products and services; entertaining the user with a range of innovative games by taking advantage of the properties of small, wearable devices; supporting interactive entertainment and fun; mobile content, services and accessories to enhance and excite the quality of life.
5. m-Tourism & Culture
Bringing cultural heritage to mobile platforms; demonstrating valuable cultural assets clearly and informatively, using state-of-the-art mobile technology; providing guides to the diversity of cultures, sites and objects, and all in a multilingual package. Enabling travellers to find attractions, to be informed and enlightened, to enjoy safe travel and have access to up2date travel information; enhancing intermodal use of public transport, supporting orientation in cities and countryside, allowing the hotel industry to address customers, providing new perspectives on the space around us; using maps and navigation-based contents.
6. m-Media & News
Reporting the news using the mobile phone, crowd sourcing, citizen journalism, covering natural disasters, public campaigning, multimedia news, mobile media aggregation and search services; new forms of mobile video and m-TV, movies and current affairs.
7. m-Environment & Health
Content and services to encourage sustainable models of living; smart use of mobile media to promote green energy; new mobile approaches to monitoring and reducing pollution; mobile portals and social media applications to encourage climate controls and holistic environment-friendly habits; client-centred models of health care, where stakeholders collaborate; mobile technologies to deliver health care and to meet the needs of citizens, patients, healthcare professionals and providers; epidemic and pandemic alert services; wellness and behavioural education.
8. m-Inclusion & Empowerment
Measures to support integration within the global information society; bringing least developed regions and groups of society into the mobile information society; reducing the “digital divide” between technology-empowered and technology-excluded communities, such as groups in rural areas, women, senior citizens, disabled citizens and children; bridging society through mobile contents and applications; empowering citizens and stakeholders in public services.
Rules:
- The WSA is open to any company, organization or individual in the content industry in any UN member state.
- The only way to take part in the WSA is (1) to be nominated by a national expert, (2) to be nominated by a National WSA Committee, established by a national expert, or (3) to win at a national WSA pre-selection contest.
- There is no limitation regarding the platforms or channels the projects work with.
- All entries have to be real products. No drafts, demonstrations or unfinished projects can be accepted.
- All submitted products must have been completed after January 1st 2009.
- The same product cannot be submitted twice (i.e. submitted again).
- The producer must own the copyright of all pictures, sounds, contents etc. related to the production of his project. All software used must be licensed.
- The interface of the products can be in any official language of any UN Country. All producer and project information must however be in English.
- A product can only be submitted for one category. In case of multiple submissions by the same organization, company or team, each product requires a separate registration.
- None of the materials submitted will be returned. One copy/version of each product submitted will be kept in the WSA archive. No commercial use of this archive will be made.
- Incomplete submissions and those not following the WSA guidelines will be withdrawn from the WSA selection process without notice. There is no way of challenging such a decision legally.
- When submitting a project to the WSA Experts (and later Jury), participants automatically agree to the guidelines set out by the WSA team.
- Submitting a product to the evaluation and selection process does by no means entitle a producer to any benefits. There is no way of challenging this decision legally.
- All products to take part in the WSA selection process must be sent by mail by the producers / national experts / contest organizers to the WSA Office in Salzburg, Austria, and arrive no later than 31 January 2011. The WSA Office does neither pay for any mailing or transport costs nor for customs duty. All products must be mailed at the cost of the sender.
- Entries in the WSA award have to respect in their contents and user interaction the UN Declaration on Human Rights. Submissions therefore which encourage war, the exercise of violence, fraud, racism or discrimination will not be accepted and eliminated from the jury process. Similarly, submissions which violate international copyright provisions will be excluded from the jury process.
- The WSA Organizers have the right to reject submission / entry without providing any further reason. The WSA Organizers can not be held liable for accepting of submissions or their contents and rights.
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